Verified facts
What is confirmed
| Recommended | Xbox and Nintendo Switch-compatible Bluetooth controllers |
|---|---|
| Pairing | Performed in the operating-system settings |
| Wired support | Depends on device, adapter, operating system, and controller profile |
| Per-game mapping | May vary by runtime and platform |
Facts last verified
Steps
How to proceed
- Charge the controllerMake sure it has enough power and is not connected to another device.
- Enter pairing modeFollow the controller manufacturer's pairing procedure.
- Pair in system settingsSelect the controller from the device's Bluetooth menu.
- Open SpatialEMUConfirm navigation or the controller indicator responds.
- Test the mappingStart with an original demo or other lawful compatible file and verify all required inputs.
Boundaries
What SpatialEMU does not provide
- Games, ROMs, BIOS files, firmware, and third-party download catalogs are not included.
- Users must provide files they have the right to use.
- On iPhone, iPad and Vision Pro, supported battery saves and play records can synchronize through your configured FolioSpace Library. Server support, the game and save format matter; this is not universal save-state sync or seamless continuation. Keep backups.
- On visionOS, export PNG images or H.264/HEVC video with game audio from supported game views. This is a flat composition, not a recording of the entire spatial environment. 3DS video capture requires 2D mode; availability depends on the runtime.
- Intel Macs are not supported.
- The Windows installer is currently unsigned.
- Android is in development and is not available for download.
FAQ
Common questions
Which controllers are recommended?
Xbox-compatible and Nintendo Switch-compatible Bluetooth controllers are recommended.
Why does the controller connect but not work?
Check the active controller profile, app mapping, game runtime, and whether another device is holding the connection.
Can I use touch controls?
Touch input is available on supported devices, but availability and layout depend on the platform and runtime.